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Main page/General guides/Minigames/Castle Wars
Note: Players are not allowed to Multi-log inside the minigame. This means 2 or more accounts with the same IP address entering and participating in the minigame.
The aim of the game is to take the enemy's flag from their castle and return it to your own castle, gaining one point each time. You must prevent the opposing team from taking your flag by blocking them from your castle (place barricades, lock doors or collapse tunnels underground), or by killing them. Slain players will respawn in the starting area within the game, so both sides are constantly fighting with a near (if not totally) equal numbered team. This is a safe game, so if you die, you will not lose items. Each game lasts for 20 minutes, and the team with the most points at the end of the game is declared the winner.
There are no requirments for this minigame.
The only items allowed inside the Castle Wars area are potions, runes, and Combat-related items such as armour—with the exception of helmets, hats, scarves and capes. Food cannot be brought in, but bandages can be obtained within the arena, which are used to heal players in the same way as food.
It is wise to play on a maxed account
There are a few way to get to Castle Wars;
- Ancient wizard - Minigames - Castle Wars
- Using a ring of dueling to teleport directly there
- Walking south-west from Ardougne
The battle tactics in castle wars vary. Most of the time, each team will have at least one wielder of Ancient Magic. The ancient is often used to defend the castle from potential flag stealers by freezing them with ice spells. Once frozen, this gives the Melee people a chance to finish off the helpless thieves. Sometimes, ancients will also have a dual ranging fight skill where they will freeze someone then range them. Ancients are also useful underground for stopping flag capturers as they try to infiltrate the castle from the underground passages.
Flag holding is a tactic used by teams to ensure that the opposing team is unable to score points. The flag is often taken to a corner of the field with some players protecting it, as a player can be easily protected using two barricades, using the walls as defence from the other two sides.
Another tactic is to hide underground, next to the collapsible walls. The flag holder can then use an explosive potion or a pickaxe to collapse the walls when their enemies try to reach them, thus killing them.
Ice Barrage: Perhaps, the most common is Ice Barrage, easily stopping the flag carrier's ability to move if it lands. Ice Barrage is the most effective method, but it has the highest level requirement (level 94 Magic), and the runes for the spell are expensive.
Dragon spear: The dragon spear has a special attack, Shove, that stuns the enemy and moves them one square backwards. There are no requirements other than 60 Attack to wield the dragon spear.
The ticket system will potentially change. It will be updated if it does.
The following ticket rewards for each game scenario are as follows:
Shut-out win (1-0) = 3 tickets to winning team, 1 ticket for losing team.
Regular win (2-1) = 2 tickets to the winning team, 1 ticket for losing team.
Scoreless tie (0-0) = 2 tickets for both teams.
Regular tie (1-1) = 1 ticket for both teams.
15 minutes spent in the game is required to earn tickets.