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Main page/Skill guides/Regular mode/Magic
Magic is one of the most important skills in GrinderScape and is one of the three combat classes. It has a variety of uses for both combat and non-combat. The Magic skill allows a player to enchant items, and can even convert items into coins using the High Level Alchemy spell. While it is possible to play the game without being skilled in Magic, it is a considerable advantage to be able to use many spells.
Contents
Items with Magic requirements
Enchanting bolts
Enchanting bolts is a fast way to get magic experience. All you need, are runes and bolts. See the Fletching skill how to get bolts.
Alching items
To alch items, you need nature runes and fire runes. Beside that you need the items you want to alch.
Spellbooks
There are three different Spellbooks that can be used. However, only one can be used at a time.
Luckily, it is very easy to switch between Spellbooks. All you need to do is teleport to Edgeville, along the southern wall of the building north of you, is an altar. Simply right-click it and select the Spellbook you want.
Spellbook | Picture |
---|---|
Standard Spellbook | |
Ancient Spellbook | |
Lunar Spellbook |
Obtaining Runes
To get runes, you can buy them from the magic store or make them yourself with the Runecrafting skill.
Where to Train
Rock Crab
The best place to start training any combat skill at a low level is Rock crabs.
To get here click on "Training Teleports" in the spell book,
Then select "Combat Training" for the category, and then "Rock Crabs Area"
Here you will find the Rock crabs that can be killed in order to start levelling up your combat stats. Start killing these until you feel you have a high enough Attack level to move on to killing other monsters such as Hill Giants, in Edgeville Dungeon or Yaks on Neitiznot (South).
Bandits
For players with higher levels, the best place train would be at the Bandits Camp, in the desert. It is highly suggested to use Blood Barrage when training here as this is a multi-combat zone, meaning you can kill more than one bandit at a time. Doing this results in very fast experience.
To get here click on "Training Teleports" in the spell book,
Then select "Combat Training" for the category, and then "Bandits Camp"
Here you will find a large amount of Bandits that will automatically attack anyone who is wearing Saradomin or Zamorak equipment, allowing for easy AFK experience.
An easy god item to obtain are the god capes from the mage bank. To get these simply teleport to the mage bank, in the 'Player Killing' category, when you arive, enter the pool and then follow the path north. Pray at one of the three statues, if you got the Guthix cape, choose another statue.
Once you have a Zamorak/Saradomin item, simply wear it and the bandits will attack you.
Slayer
If you are planning on training all your skills, it might help to do slayer at the same time as training combat. You can find a slayer guide here.
Magic Boosts
Items that you may use to increase the Magic skill:
Picture | Item | Boost |
---|---|---|
Magic Potion | Boosts Magic with 4 levels | |
Voting Ticket | Gives you 25% more magic xp for 1 hour, See here how to vote | |
Weekend bonus | During the weekend you get 25% bonus combat experience. | |
Amulet of Magic | It is the cheapest magic amulet in the game and gives +10 magic attack bonus | |
Double xp Ring | Gives double xp and has 250 charges. | |
Battlemage Potion | Magic will be boosted by 4, Defence will be boosted by 5 + 15% of the player's level | |
Imbued Heart | Magic will be boosted by 11, the imbued heart can be invigorated again after 7 minutes. |
The Skill Cape
If you reach level 99, you will get the skillcape and hood automatically. The skillcape doesn't have boosts.