We do our best to give you all information you need. Use the Search menu to search for the page you are looking for. The most used pages are on the side menu or in the Popular Pages page.
Do you miss important stuff or do you have suggestions? Let us know via Discord or in-game. Thank you for using our Wiki!
Difference between revisions of "Main page/General guides/Clue Scrolls/Elite"
(Created page with "<b>Introduction</b> Here you will find all existing Elite clue scrolls we have in-game. Use it to your adventage! =<b>Cryptik</b>= {{Clues/Cryptik Clues/Elite}} =<b>Emote</...") |
(No difference)
|
Revision as of 12:32, 5 December 2020
Introduction
Here you will find all existing Elite clue scrolls we have in-game. Use it to your adventage!
Cryptik
Clue Step | Notes | Image |
---|---|---|
Aggie I see. Lonely and southern I feel. I am neither inside nor outside the house, yet no house would be complete without me. The treasure lies beneath me! | Teleport by using the Ancient wizard. Cities teleport > Draynor. Take a spade with you. | |
And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths. | Talk to Traveler Greg west of home bank. You will need 5m gp to teleport. Run east until you cross a bridge to another island. Take a spade with you. | |
'A bag belt only?', he asked his balding brothers. | West of home over the hill at the monastery. NPC: Abbot Langley. | |
A crate found in the tower of a church is your next location. | Teleport to Ardougne by using the Ancient wizard. Cities teleport > Ardougne. Run to the church west of the teleport and climb up the ladder to find the crates. | |
A town with a different sort of night-life is your destination. Search for some crates in one of the houses. | Teleport to Canifis by using the Ancient wizard. Cities teleport > Canifis and search te boxes in the clothing store. | |
Being this far north has meant that these crates have escaped being battled over. | Teleport to Ardougne by using the Ancient wizard. Cities teleport > Ardougne. Run south west to reach the Ardougne zoo, then south west to reach the battlefield.
Note: search all the crates in the surrounding area if this particular crate does not work. |
|
Dig here if you're not feeling to well after travelling through the desert. Ali heartily recommends it. | Teleport to Pollnivneach by using the Ancient wizard. Cities teleport > Pollnivneach. Take a spade with you. | |
Find a crate close to the monks that like to paaarty! | Teleport to Ardougne by using the Ancient wizard. Cities teleport > Ardougne. Directly south of Ardougne zoo. | |
Four blades I have, yet draw no blood; Still I turn my prey to powder. If you're brave, come search my roof; It is there my blades are louder. | Teleport to Lumbridge by using the Ancient wizard. Cities teleport > Lumbridge. Follow the road outside the castle entrace all the way north. Then go west toward the Lumbridge mill.
Note: to climb up to the third floor, left click the ladder on the second floor and click climb up through the dialogue. The final step is to search the crate. |
|
Generally speaking, his nose was very bent | Teleport to Falador by using the Ancient wizard. Cities teleport > Falador. Go north past the wheat fields into the goblin camp. You will find General Bentnoze at the end. | |
Hay! Stop for a bit and admire the scenery, just like the tourism promoter says. | Teleport to the Fishing Guild by using the Ancient wizard. Skilling teleport > Fishing Guild. Run north west-west-west from the Fishing Guild. Other option is to teleport to Ardougne by cities teleport > Ardougne and run north west. | |
I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend, and dig by the gate to be my friend. | Teleport to the Grand Exchange by using the Ancient wizard. Cities teleport > Grand Exchange. In the basement of the Varrock west bank. | |
Identify the back of this over-acting brother. (He's a long way from home.) | Use the in-game command ::duel. NPC: Hamid. | |
If a man carried my burden, he would break his back. I am not rich, but leaver silver in my track. Speak to the keeper of my trail. | Teleport to the Falador patch by using the Ancient wizard. Skilling teleport > Farming Falador patch. Run south to the Fishing store in Port Sarim. NPC: Gerrant. |
Emote
Orb
Clue Step | Notes | Image |
---|---|---|
This scroll will work in Al Kharid. Orb scan range: 14 spaces. | Cities Teleport > Al Kharid. Get a spade with you.
If your clue is in an inaccessible area, relog to get a new location. In order to do orb clues, right click your clue scroll and click 'check steps'. |
|
This scroll will work in Draynor. Orb scan range: 15 spaces. | Cities Teleport > Draynor. Get a spade with you.
If your clue is in an inaccessible area, relog to get a new location. In order to do orb clues, right click your clue scroll and click 'check steps'. |
|
This scroll will work in Edgeville. Orb scan range: 16 spaces. | Use the in-game command ::home. Get a spade with you.
If your clue is in an inaccessible area, relog to get a new location. In order to do orb clues, right click your clue scroll and click 'check steps'. |
|
This scroll will work in East Ardounge. Orb scan range: 22 spaces. | Cities Teleport > Ardougne. Get a spade with you.
If your clue is in an inaccessible area, relog to get a new location. In order to do orb clues, right click your clue scroll and click 'check steps'. |
|
This scroll will work in Falador. Orb scan range: 22 spaces. | Cities Teleport > Falador. Get a spade with you.
If your clue is in an inaccessible area, relog to get a new location. In order to do orb clues, right click your clue scroll and click 'check steps'. |
|
This scroll will work in Fremennik Slayer Dungeon. Orb scan range: 16 spaces. | Slayer Teleports > Slayer Cave. Get a spade with you.
If your clue is in an inaccessible area, relog to get a new location. In order to do orb clues, right click your clue scroll and click 'check steps'. |
|
This scroll will work in Haunted Woods. Orb scan range: 30 spaces. | Cities Teleport > Canifis. Haunted Woods is east of Canifis. Get a spade with you.
If your clue is in an inaccessible area, relog to get a new location. In order to do orb clues, right click your clue scroll and click 'check steps'. |
|
This scroll will work in Neitiznot. Orb scan range: 16 spaces. | Cities Teleport > Neitiznot. Get a spade with you.
If your clue is in an inaccessible area, relog to get a new location. In order to do orb clues, right click your clue scroll and click 'check steps'. |
|
This scroll will work in West Ardounge. Orb scan range: 22 spaces. | Cities Teleport > West Ardougne. Get a spade with you.
If your clue is in an inaccessible area, relog to get a new location. In order to do orb clues, right click your clue scroll and click 'check steps'. |
|
This scroll will work the wilderness deep. Orb scan range: 25 spaces. | Use the in-game command ::mb. After teleporting, use the lever. Bring only a spade and items you don't mind losing as it is pvp.
If your clue is in an inaccessible area, relog to get a new location. In order to do orb clues, right click your clue scroll and click 'check steps'. |
|
This scroll will work in Varrock. Orb scan range: 16 spaces. | Cities Teleport > Varrock. Get a spade with you.
If your clue is in an inaccessible area, relog to get a new location. In order to do orb clues, right click your clue scroll and click 'check steps'. |