Elite
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Introduction
Here you will find all existing Elite clue scrolls we have in-game. Use it to your adventage!
Cryptik
Clue Step | Notes | Image |
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Aggie I see. Lonely and southern I feel. I am neither inside nor outside the house, yet no house would be complete without me. The treasure lies beneath me! | Teleport by using the Ancient wizard. Cities teleport > Draynor. Take a spade with you. | ![]() |
And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths. | Talk to Traveler Greg west of home bank. You will need 5m gp to teleport. Run east until you cross a bridge to another island. Take a spade with you. | ![]() |
'A bag belt only?', he asked his balding brothers. | West of home over the hill at the monastery. NPC: Abbot Langley. | ![]() |
A crate found in the tower of a church is your next location. | Teleport to Ardougne by using the Ancient wizard. Cities teleport > Ardougne. Run to the church west of the teleport and climb up the ladder to find the crates. | ![]() |
A town with a different sort of night-life is your destination. Search for some crates in one of the houses. | Teleport to Canifis by using the Ancient wizard. Cities teleport > Canifis and search te boxes in the clothing store. | ![]() |
Being this far north has meant that these crates have escaped being battled over. | Teleport to Ardougne by using the Ancient wizard. Cities teleport > Ardougne. Run south west to reach the Ardougne zoo, then south west to reach the battlefield.
Note: search all the crates in the surrounding area if this particular crate does not work. |
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Dig here if you're not feeling to well after travelling through the desert. Ali heartily recommends it. | Teleport to Pollnivneach by using the Ancient wizard. Cities teleport > Pollnivneach. Take a spade with you. | ![]() |
Find a crate close to the monks that like to paaarty! | Teleport to Ardougne by using the Ancient wizard. Cities teleport > Ardougne. Directly south of Ardougne zoo. | ![]() |
Four blades I have, yet draw no blood; Still I turn my prey to powder. If you're brave, come search my roof; It is there my blades are louder. | Teleport to Lumbridge by using the Ancient wizard. Cities teleport > Lumbridge. Follow the road outside the castle entrace all the way north. Then go west toward the Lumbridge mill.
Note: to climb up to the third floor, left click the ladder on the second floor and click climb up through the dialogue. The final step is to search the crate. |
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Generally speaking, his nose was very bent | Teleport to Falador by using the Ancient wizard. Cities teleport > Falador. Go north past the wheat fields into the goblin camp. You will find General Bentnoze at the end. | ![]() |
Hay! Stop for a bit and admire the scenery, just like the tourism promoter says. | Teleport to the Fishing Guild by using the Ancient wizard. Skilling teleport > Fishing Guild. Run north west-west-west from the Fishing Guild. Other option is to teleport to Ardougne by cities teleport > Ardougne and run north west. | ![]() |
I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend, and dig by the gate to be my friend. | Teleport to the Grand Exchange by using the Ancient wizard. Cities teleport > Grand Exchange. In the basement of the Varrock west bank. | ![]() |
Identify the back of this over-acting brother. (He's a long way from home.) | Use the in-game command ::duel. NPC: Hamid. | ![]() |
If a man carried my burden, he would break his back. I am not rich, but leaver silver in my track. Speak to the keeper of my trail. | Teleport to the Falador patch by using the Ancient wizard. Skilling teleport > Farming Falador patch. Run south to the Fishing store in Port Sarim. NPC: Gerrant. | ![]() |
Emote
Orb
Clue Step | Notes | Image |
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This scroll will work in Al Kharid. Orb scan range: 14 spaces. | Cities Teleport > Al Kharid. Get a spade with you.
If your clue is in an inaccessible area, relog to get a new location. In order to do orb clues, right click your clue scroll and click 'check steps'. |
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This scroll will work in Draynor. Orb scan range: 15 spaces. | Cities Teleport > Draynor. Get a spade with you.
If your clue is in an inaccessible area, relog to get a new location. In order to do orb clues, right click your clue scroll and click 'check steps'. |
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This scroll will work in Edgeville. Orb scan range: 16 spaces. | Use the in-game command ::home. Get a spade with you.
If your clue is in an inaccessible area, relog to get a new location. In order to do orb clues, right click your clue scroll and click 'check steps'. |
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This scroll will work in East Ardounge. Orb scan range: 22 spaces. | Cities Teleport > Ardougne. Get a spade with you.
If your clue is in an inaccessible area, relog to get a new location. In order to do orb clues, right click your clue scroll and click 'check steps'. |
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This scroll will work in Falador. Orb scan range: 22 spaces. | Cities Teleport > Falador. Get a spade with you.
If your clue is in an inaccessible area, relog to get a new location. In order to do orb clues, right click your clue scroll and click 'check steps'. |
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This scroll will work in Fremennik Slayer Dungeon. Orb scan range: 16 spaces. | Slayer Teleports > Slayer Cave. Get a spade with you.
If your clue is in an inaccessible area, relog to get a new location. In order to do orb clues, right click your clue scroll and click 'check steps'. |
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This scroll will work in Haunted Woods. Orb scan range: 30 spaces. | Cities Teleport > Canifis. Haunted Woods is east of Canifis. Get a spade with you.
If your clue is in an inaccessible area, relog to get a new location. In order to do orb clues, right click your clue scroll and click 'check steps'. |
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This scroll will work in Neitiznot. Orb scan range: 16 spaces. | Cities Teleport > Neitiznot. Get a spade with you.
If your clue is in an inaccessible area, relog to get a new location. In order to do orb clues, right click your clue scroll and click 'check steps'. |
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This scroll will work in West Ardounge. Orb scan range: 22 spaces. | Cities Teleport > West Ardougne. Get a spade with you.
If your clue is in an inaccessible area, relog to get a new location. In order to do orb clues, right click your clue scroll and click 'check steps'. |
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This scroll will work the wilderness deep. Orb scan range: 25 spaces. | Use the in-game command ::mb. After teleporting, use the lever. Bring only a spade and items you don't mind losing as it is pvp.
If your clue is in an inaccessible area, relog to get a new location. In order to do orb clues, right click your clue scroll and click 'check steps'. |
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This scroll will work in Varrock. Orb scan range: 16 spaces. | Cities Teleport > Varrock. Get a spade with you.
If your clue is in an inaccessible area, relog to get a new location. In order to do orb clues, right click your clue scroll and click 'check steps'. |
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