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Main page/Skill guides/Ironman mode/Agility

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General Information

Agility is a skill which gives access to various shortcuts around Grinderscape. Other benefits of the skill include faster run energy restoration and the ability to obtain the graceful outfit.


Gnome Stronghold

  • The Gnome Stronghold Agility Course is the Agility course that most players will start at when planning on training their Agility. This course has no requirements to access and is very easy to follow. Additionally, it is impossible to fail any of the obstacles at this course, so it is not necessary to bring any food. However, some energy potions, super energy potions or stamina potions may be helpful for faster training. You can start here at level 1 agility.

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Obstacle name Experience gained with Ironman Mode
Log balance 900
Obstacle net 1 450
Tree branch 1 450
Balancing rope 750
Tree branch 2 525
Obstacle net 2 1,650
Obstacle pipe 1,050
Exp per lap 5,775


Barbarian Outpost

  • The Barbarian Outpost Agility Course consists of eight obstacles that players can pass in return for Agility experience. Some of the obstacles can be failed by the player, resulting in small amounts of damage. Players with higher Agility have a higher success rate at passing the obstacles, with players unable to fail obstacles at level 93. You can start here at level 35 agility.

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Obstacle name Experience gained Ironman Mode
Ropeswing 1,200
Log balance 1,350
Obstacle net 1,350
Balancing ledge 1,350
Crumbling wall 750
Crumbling wall 2 750
Crumbling wall 3 4,500
Exp per lap 11,250


Draynor Rooftop

  • The Draynor Village Rooftop Agility course can be started by climbing the Rough Wall next to the wheat field north of Draynor's bank and is finished by climbing down a crate off of Ned's house. It is possible to fail the Cross Tightrope 1 and Balance Narrow Wall obstacles during the course, though the chance of failure is low.

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Obstacle name Experience gained Ironman Mode
Rough wall 75
Tightrope 120
Tightrope 2 105
Narrow wall 105
Wall 150
Gap 60
Crate 1,800
Exp per lap 2,415


Al Kharid Rooftop

  • The Al Kharid Rooftop Agility course can be started by climbing the Rough Wall on the north side of Ellis the Tanner's building and is finished by jumping off a building east of the scimitar shop. Players get 180 experience points from completing the course, which is more evenly spread throughout the course, unlike other agility courses. It is possible to fail the Cross Tightrope 1 and Teeth-grip Zip Line obstacles during the course.

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Obstacle name Experience gained Ironman Mode
Rough wall 150
Tightrope 450
Cable 600
Zipline 600
Tropical tree 150
Roof top beams 75
Tightrope 2 225
Gap 3,150
Exp per lap 5,400


Varrock Rooftop

  • The Varrock Rooftop Agility course can be started by climbing the Rough Wall on the east side of the General Store and is finished by jumping off the house south of Lowe's Archery shop. It is possible to fail during Cross Clothes Line and Balance Wall.

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Obstacle name Experience gained Ironman Mode
Rough wall 180
Clothes line 315
Gap 255
Wall 375
Gap 2 135
Gap 3 330
Gap 4 60
Ledge 45
Edge 1,875
Exp per lap 3,570


Canfis Rooftop

  • The Canifis Rooftop Agility Course can be started by climbing the Tall Tree just north of the bank and is finished by jumping off the north side of the bank. There are 2 failable obstacles in this agility course. The first is the jump between the tanner and the general store (Jump Gap 3) and the second is the jump from the inn to the bank (Jump Gap 5).

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Obstacle name Experience gained Ironman Mode
Tall tree 150
Gap 120
Gap 2 120
Gap 3 150
Gap 4 120
Pole-vault 150
Gap 5 165
Gap 6 3,600
Exp per lap 4,575


Falador Rooftop

  • The Falador Rooftop Agility Course can be started by climbing the south side wall of the house directly east of the Mining Guild in Falador. Marks of grace can spawn on any of the accessible roofs with flat portions, excluding the first and last roofs and the most western roof of the Mining Guild. It's possible to fail during the "Hand Holds" and "Tightrope 2" sections.

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Obstacle name Experience gained Ironman Mode
Rough wall 120
Tightrope 255
Hand holds 675
Gap 300
Gap 2 300
Tightrope 2 675
Tightrope 3 600
Gap 3 375
Ledge 150
Ledge 2 150
Ledge 3 150
Ledge 4 150
Edge 6,600
Exp per lap 10,500


Seers Rooftop

  • The Seers' Village Rooftop Agility Course can be started by climbing up the wall near the entrance of Seer's Village bank and is finished by jumping off the roof of the church, by the Yew trees. There are two locations where the player may fail; Jump Gap 1 and Tightrope Walk. Players who are constantly failing obstacles can take advantage of the altar in the church at the end of the course by having the Rapid Heal prayer active at all times.

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Obstacle name Experience gained Ironman Mode
Wall 675
Gap 1 300
Tightrope 300
Gap 2 525
Gap 3 225
Edge 8,550
Exp per lap 10,575


Pollnivneach Rooftop

  • The Pollnivneach Rooftop Agility Course can be started by climbing on the Basket just north-west of the bar south of Pollnivneach and is finished by jumping off the Drying line, north of the city.

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Obstacle name Experience gained Ironman Mode
Basket 150
Market stall 675
Banner 975
Gap 525
Tree 1,125
Rough wall 75
Monkey bars 825
Tree 2 900
Drying line 13,350
Exp per lap 18,600


Rellekka Rooftop

  • At level 85 Agility, players stops failing at the first tightrope. At level 89 Agility, players stop failing the second leap gap too, thus never failing on the course.

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Obstacle name Experience gained Ironman Mode
Rough wall 300
Gap 450
Tightrope 600
Gap 2 & tightrope 2 1,275
Gap 3 375
Tightrope 3 1,575
Pile of fish 7,125
Exp per lap 11,700


Ardounge Rooftop

  • The Ardougne Rooftop Agility course can be started by climbing the Wooden Beams outside of the house next to the Gem stall in the southeast corner of the marketplace in East Ardougne. Being the last rooftop course, it has a very high chance of spawning marks of grace, as well as having the highest experience rate per hour.

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Obstacle name Experience gained Ironman Mode
Wooden beams 645
Gap 975
Plank 750
Gap 2 315
Gap 3 420
Steep roof 855
Gap 4 7,935
Exp per lap 11,895


Brimhaven Area

  • The Brimhaven Agility Arena is very different to other Agility courses. Instead of running laps around obstacle courses, the Brimhaven Agility Arena sets players the objective to tag ticket dispensers for Agility arena tickets. The Brimhaven Agility Arena consists of 25 pillars, with adjacent pillars being connected via Agility obstacles. 24 of these pillars contain a Ticket Dispenser. Every minute, one of these Ticket Dispensers will be activated, and the player should try to find their way to this activated dispenser by traversing the Agility obstacles as quickly as possible.

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Obstacle name Experience gained Ironman Mode
Rope swing 300
Pillar 270
Low wall 120
Log balance 180
Balancing ledge 240
Balancing rope 150
Monkey bars 210
Plank 180
Hand holds 270
Darts 0
Spinning blades 0
Floor spikes 0
Pressure pad 0
Blade 0
Exp per lap 1,920


Pyramid Agility

  • On this course players start at the bottom of a pyramid with the goal of reaching the top, where they are able to collect the pyramid top. Before reaching the top, players will have to successfully traverse each of the five layers of the pyramid. These layers are filled with obstacles however, forcing the player back to the previous layer upon failing to pass them.

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Obstacle name Experience gained Ironman Mode
Low wall 375
Ledge 375
Plank 825
Gap 825
Ledge 2 825
Gap 2 825
Gap 3 825
Gap 4 825
Ledge 3 375
Low wall 2 375
Gap 5 875
Low wall 3 375
Ledge 4 375
Gap 6 825
Plank 2 825
Gap 7 825
Low wall 4 375
Gap 8 825
Low wall 5 375
Gap 9 825
Exp per lap 12,900


Wilderness Agility

  • You can start here at level 52 agility. Wilderness agility has the fastest xp, but it's a risk because you can be killed by players.

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Obstacle name Experience gained Ironman Mode
Obstacle pipe 3,900
Ropeswing 3,600
Stepping stone 3,000
Log balance 3,150
Rocks 16,950
Exp per lap 30,600

Agility Master

Image Name Location Rewards
RnoQtwc.png Cap'n Izzy No-Beard Brimhaven Agility After completing your Agility task you have the option you recieve Agility points or Coins.

Bonus Experience

Watch the order of the hourly bonus skills to see when agility is the hourly bonus skill.

Item/Boost Effect How to obtain?
Hourly Bonus +50% XP You have to wait until the Agility bonus starts. You can see the list here.
Voting Bonus Voteticket.png Gives you 25% more agility xp for 1 hour When you redeem your vote, you will get a boost xp for 1 hour. See here how to vote
Graceful Graceful.gif Set effect of +20% XP You can obtain the Graceful Set by buying it Agility master or Grace's Graceful clothing store
Mastery skillcape Skillcape.gif 25 % XP boost (5% hood, 20% cape) YYou can obtain the Agility cape from the agility store at Brimhaven agility arena
Boots of lightness Bootsoflightness.png +5% XP & Weight reduction You can obtain from Grace's clothing store
Penance gloves Penancegloves.png +5% XP & Weight reduction You can obtain from Grace's clothing store
Spotted/Spottier Cape Spottedcape.png Spottiercape.png +5% bonus XP You can obtain from Grace's clothing store


Agility Shops

The " Agility Ticket Shop " can be found at home next to the Prayer Alter. This shop only accepts agility tickets as currency!

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The " Master Agility Store " can be found at Brimhaven Area inside the Skilling teleports. This shop only accepts Agility points as currency!

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The " Grace's Graceful Clothing shop " can be found at Barbarian Outpost inside the Skilling teleports. This shop only accepts Marks of Grace as currency!

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Skilling pet

You are able to obtain Giant Squirrel once completed a full lap on any agility course.

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