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Main page/General guides/Minigames/Pest Control
- Pest Control is a combat-based minigame. Players must defend the Void Knight from an onslaught of monsters, while at the same time destroying the portals from which the monsters spawn. Players board Lander, which transport them to islands under invasion. The activity is divided into three Landers which is determined by the players combat level.
- This is a 'safe' minigame. Players who die keep their items, respawn on the lander, and can rejoin combat immediately. In addition, Hitpoints, Prayer points, special attack, and run energy are fully restored at the end of each game.
- In order to receive commendation points, a player must consistently maintain their activity bar throughout the duration of a game. Should the activity bar drop below the required amount, it will turn red and no points will be awarded for that game.
- Ancient Wizard (Teleport) → Minigames → Pest Control
Difficulty | Combat Requirements | PC points |
---|---|---|
Novice | 40+ | 3 |
Intermediate | 70+ | 4 |
Veteran | 99+ | 5 |
- Keep the Void Knight alive.
- Destroy all 4 portals before the Void Knight is killed. This is much more commonly done however, the Void Knight can easily be killed. A small number of players should defend him. It can be worth checking the Void Knight's status after each portal kill and switch to defence for a while if the knight is being swarmed or has less than half health. Each portal that is killed will give the void knight 50 hitpoints.
NPC | Name | Attack style | Combat levels | Information |
---|---|---|---|---|
Brawler | Melee | 51, 76, 101, 111 or 129 | Blocks the way due to its massive size, making it impossible to walk through. It is impossible for players or pests to shoot over it with ranged or magic attacks. | |
Ravager | Melee | 36, 53, 71, 89, or 106 | Destroys Gates and Barricades. Non-aggressive, but can hit hard with melee. | |
Shifter | Melee | 36, 57, 76, 90, or 104 | Can teleport (also over the walls). Immune to poison. | |
Defiler | Ranged | 33, 50, 66, 80, or 97 | Can range over the walls. | |
Spinner | Melee | 37, 55, 74, 88, or 92 | Can heal the portals. Will not retaliate when attacked. | |
Splatter | Melee | 22, 33, 44, 54, or 65 | Explodes when killed, damaging nearby players and pests. Will explode instantly upon moving adjacent to gates and barricades. | |
Torcher | Magic | 33, 49, 67, 79, 91 or 92 | Can cast spells over the walls. | |
Purple portal | N/A | 0 | This portal can be found in the West most corner of the map. Its weakness is range. | |
Blue portal | N/A | 0 | This portal can be found in the East most corner of the map. Its weakness is Magic. | |
Yellow portal | N/A | 0 | This portal can be found in the South-East most corner of the map. Its weaknessa is Melee. | |
Red portal | N/A | 0 | This portal can be found in the South-West most corner of the map. Its weakness is Melee. |
A player must have 42 Attack, Strength, Defence, Ranged, and Magic to equip Void Knight armour. Void Knight armour contributes Defence bonuses to all stats equally without lowering any attack bonuses. The bonus effect when wearing all the pieces makes the armour a popular choice for all combat styles.
Contents
Set Effects
There are three different effects that void can have. To have the effect, you need to equip:
- Void Knight Top
- Void Knight Robe
- Void Knight Gloves
- Void Knight Helm of the combat style you want to use.
Void Melee
When the Void Melee Helm is worn with the rest of the set, your melee damage and accuracy is increased by 10%.
Void Mage
When the Void Mage Helm is worn with the rest of the set, your magic accuracy is increased by 30%
Void Range
When the Void Ranger Helm is worn with the rest of the set, your ranged damage is increased by 20% and ranged accuracy is increased by 10%
Stats
Void Melee
Void Ranger
Void Mage
Void Melee (t)
Void Range (t)
Void Mage (t)
Elite Void Melee
Elite Void Range
Elite Void Mage
Superior Void Melee
Superior Void Range
Superior Void Mage