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Main page/General guides/Minigames/Pest Control
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Pest Control is a combat-based minigame. Players must defend the Void Knight from an onslaught of monsters, while at the same time destroying the portals from which the monsters spawn.
Players board boats, which transport them to islands under invasion. The activity is divided into three boats which is determined by the players combat level.
This is a 'safe' minigame. Players who die keep their items, respawn on the lander, and can rejoin combat immediately. In addition, Hitpoints, Prayer points, special attack, and run energy are fully restored at the end of each game.
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NPC | Name | Attack style | Combat levels | Information |
---|---|---|---|---|
N/A | Brawler | Melee | 51, 76, 101, 111 or 129 | Blocks the way due to its massive size, making it impossible to walk through. It is impossible for players or pests to shoot over it with ranged or magic attacks. |
N/A | Ravager | Melee | 36, 53, 71, 89, or 106 | Destroys Gates and Barricades. Non-aggressive, but can hit hard with melee. |
N/A | Shifter | Melee | 36, 57, 76, 90, or 104 | Can teleport (also over the walls). Immune to poison. |
N/A | Defiler | Ranged | 33, 50, 66, 80, or 97 | Can range over the walls. |
N/A | Spinner | Melee | 37, 55, 74, 88, or 92 | Can heal the portals. Will not retaliate when attacked. |
N/A | Splatter | Melee | 22, 33, 44, 54, or 65 | Explodes when killed, damaging nearby players and pests. Will explode instantly upon moving adjacent to gates and barricades. |
N/A | Torcher | Magic | 33, 49, 67, 79, 91 or 92 | Can cast spells over the walls. |
Colour | Location | Weakness |
---|---|---|
West | ||
East | ||
South-East | ||
South-West |